Sarah Hill – CEO / Chief Storyteller at StoryUP XR Key Topics: Virtual Reality | Mixed Reality Storytelling | Neuro-Feedback Driven Narratives | Biometric Driven VR | VR to Combat Social Isolation Location: Columbia, MO, USA Bio: Immersive media entrepreneur at the intersection of virtual reality, story, neurofeedback, and spirituality. National
When we say tech, what do you first think of? Young men squirreling away in a dark room surrounded by half eaten pizzas, lit only by flickering lines of code – an army of wannabe Mark Zuckerbergs on a mission to develop the newest product which will make them millions?
2016 was a pivotal year for the virtual reality industry, with almost 100 million VR units shipped worldwide. We analysed the conversation back then in this blog post, and we wanted to revisit the topic to uncover the top influencers, brands and publications driving the online conversations in 2017. Virtual
Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. As a result, the technology functions by enhancing one’s current perception of reality. This is in contrast to virtual reality which replaces the
Virtual reality is a computer-generated, immersive reality that provides a user with an artificial sensory experience. Virtual reality can help replicate an environment through the use of specific hardware and software, these environments can be real, such as a shop floor, warehouse or combat zone, or completely imaginary like in video games. Virtual reality